Digressing and Sidequesting/2013

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 * 5
 * Evolution of Street Fighter's Interface.jpg
 * Evolution of Street Fighter's Interface
 * Ronnie explores the history of the screen layout of Street Fighter.
 * February 9, 2013
 * 6
 * The Hidden Tutorial in Super Metroid.jpg
 * The Hidden Tutorial in Super Metroid
 * Ronnie explains how the first level in Super Metroid is also designed to be a tutorial.
 * March 9, 2013
 * 7
 * Super Smash Bros = Nintendo Sumo Wrestling.jpg
 * Super Smash Bros = Nintendo Sumo Wrestling
 * Ronnie goes into Super Smash Bros. ' s choice to include damage percentage instead of health bars.
 * April 20, 2013
 * 8
 * Earthbound, Personality, and Game Design.jpg
 * Earthbound, Personality, and Game Design
 * Ronnie explores the "personality" of EarthBound and how it benefits the game.
 * June 1, 2013
 * 9
 * Zelda, The Flaws and Triumphs of a Franchise.jpg
 * Zelda, The Flaws and Triumphs of a Franchise
 * Ronnie explains several unique designs aspects of the Legend of Zelda series.
 * September 14, 2013
 * 9
 * Zelda, The Flaws and Triumphs of a Franchise.jpg
 * Zelda, The Flaws and Triumphs of a Franchise
 * Ronnie explains several unique designs aspects of the Legend of Zelda series.
 * September 14, 2013