The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth is a game featured in Game Theory.

Game Information
The Binding of Isaac: Rebirth is a 2014 independent rogue-like game designed by Edmund McMillen, and developed and published by Nicalis. The player controls a young boy named Isaac whose mother, convinced she is doing the work of God, strips him of all his clothes and possessions and locks him in his room. With his mother about to sacrifice him, Isaac escapes to the basement and fights through randomized dungeons created in a roguelike fashion. The player defeats monsters using Isaac's tears as bullets, and collects items that improve Isaac's attributes and abilities. Eventually the player must face Isaac's mother, and later even more demonic creatures. There are 16 possible endings.

Game Theory

 * 1) Does Isaac DIE?!? Binding of Isaac Rebirth's Endings EXPLAINED.

Game Theory subjects