Donkey Kong Country

Donkey Kong Country is a game (series) featured on Game Theory, A Brief History and Break Down.

Game information
Donkey Kong Country is a 1994 platforming game developed by Rare and published by Nintendo. Development first began shortly after Rare's Tim and Chris Stamper experimented with a Silicon Graphics workstation, rendering realistic 3D sprites, a unique visual feature of the game. The game is set on Donkey Kong Island and centers around Donkey Kong and his nephew Diddy Kong, who set out to recover their stolen hoard of bananas from King K. Rool and the Kremlings. Each level consists of tasks like swimming, riding in mide carts, launching out of barrel cannons, or swinging on vines. With six lives (one lost by being hit or falling off the level), players can attack enemies with a roll, jump or Donkey Kong's hand slap. Donkey Kong is bigger and stronger, and Diddy Kong is more agile and quick. Various items such as bananas or gold tokens can grant extra lives. Various animal characters can assist the Kongs. Map screens are used to track the player's progress.

Game Theory

 * 1) Donkey Kong Country and America's Secret Banana War
 * 2) The Mario Timeline's SHOCKING Reveal

A Brief History

 * 1) The Complete History of Donkey Kong

Break Down

 * 1) Donkey Kong Country Break Down: From ZERO to HERO!

Game Theory subjects

Topics of A Brief History

Topics of Break Down