Far Cry Primal

Far Cry Primal is a game featured in Game Theory and Culture Shock.

Game Information
Far Cry Primal is an action-adventure game in the Far Cry series developed by Ubisoft Montreal and published by Ubisoft. Set in the Stone Age, it revolves around the story of Takkar, who starts off as an unarmed hunter and rises to become the leader of a tribe. Because of the setting, the game forgoes traditional guns and weaponry, and instead must craft weapons like an axe, spear, and bow and arrow. Besides facing natural predators, players must also fight other hostile tribes occupying the area. By attacking and seizing bonfires and camps, the Wenja tribe can move in and begin patrolling the nearby region, and the player will gain fast travel points as well as camps to rest in. There is a day-night cycle, and during the night, more predators are present and are more aggressive and dangerous. Takkar can bait different wildlife, and can tame predators, who can be a companion to him and assist them in combating enemies.

Game Theory

 * 1) Is Far Cry Primal Ubisoft's MISSING Link?

Culture Shock

 * 1) Death by Caveman, More than Sticks & Stones

Game Theory subjects

Games in Culture Shock